Mueller believes it “really enhances the overall experience” of the character's journey through Sanctuary, making it “much more enjoyable. In Diablo 4, players will customize the look of their character with a new Wardrobe system. This resulted in massive improvements to the overall level of detail, which has to work not just for a single character, but for hundreds of different armor sets, body types, and completely unique art for distinct classes. To achieve this high level of detail was a challenging task for the team, which required completely rebuilding their rendering engine and tools. Related: Diablo 2 Is The First Game That Made Me Wonder About Age Restrictions When Pip heads through the misty marshes, his deceitful act of stealing the food causes him to feel so guilty he imagines the animals accusing him of being a thief. The touchpoint for blending technologies and hand-crafted looks was the pre-rendered Diablo 3 cinematics. Analysis In Chapters 3 and 4 Dickens continues to intertwine the themes of deceit and guilt. Art director John Mueller revealed the team’s goal was to make Diablo 4’s characters “look as artistic and as hand-crafted as possible using the latest tools and techniques.” The devs even faced a concern about leaning into “realism” too much, which is uncommon in Blizzard games.
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